MOTION
LOGIC
The visual syntax of motion, scale, and continuity in AI video generation.
Built to prevent isolation errors, spatial collapse, and fake physics.
01. Core Syntax
// BASIC_AXIS
Pan & Tilt (Static Axis)
Camera rotates on a tripod. No physical translation.
Dolly & Truck (Physical)
Camera moves through space. Parallax engaged.
02. Vehicular & Structural
// RIGID_BODY_PHYSICS
FPV Flow
AERIALHigh speed banking and rolling. Simulates flight physics.
FIRST PERSON VIEW Aggressive movement relative to landscape/geometry.
Structural Orbit
CRANECamera moves relative to massive rigid structures.
MASSIVE SCALE Orbiting buildings or cliffs while maintaining volume.
03. Figure & Action
// BIO_MECHANICAL_FLOW
Body-Relative Lock
Camera is physically attached to the subject.
Dynamic Action Tracking
Following bio-mechanical movement (Running, Combat).
04. Continuity Logic
// IDENTITY_LOCKIdentity Anchoring
THE RULES Neutral lighting, zero distortion, clear facial structure. No filters or "vibe" words.
Triangulation (Identity Kit)
- 1. Anchor: Neutral Front-Facing.
- 2. Profile: Side view to define nose/jaw structure.
- 3. Expression: Extreme emotion (e.g., shouting) to test elasticity.
Anatomical Grounding
SCALE REFERENCES Upload Half-body (for neck/shoulders) and Full-body (for silhouette/posture).
The "Fixed Identity" Command
PROMPT LOGIC Force the model to treat the uploaded reference as absolute truth.
05. Failure Prevention
// DEBUG_MODEAI video models default to subject isolation unless parallel motion and intent are explicitly defined.
Physical Safeguards
- Volume Preservation: Buildings must not flatten or warp during camera orbits.
- Wheel Rotation: Maintain physics-based rotation during drifts.
Environmental Anchors
- Static Backgrounds: Distant mountains must not drift.
- Parallax Layers: Foreground blurs faster than background to maintain scale.
06. Optical Texture
// LENS_PHYSICSAnamorphic
Wide cinematic compression, oval bokeh, horizontal flares.
Fisheye
Extreme wide-angle distortion for speed, unease, or proximity.
Telephoto / Macro
Compressed space, shallow depth of field, isolated details.
Tilt-Shift
Selective focus band. Makes cities look like miniature models.
VHS / Glitch
Analog artifacts, chromatic aberration, tracking errors.
Deep Bokeh
Creamy background blur to separate subject from chaotic environments.
07. Temporal Logic
// TIME_MANIPULATIONSpeed Ramping
Changing the speed of footage dynamically within a single shot.
Bullet Time (Frozen)
Camera moves through space while time is frozen for the subject.
Time-Lapse / Hyperlapse
Compressing long durations into seconds. Clouds, traffic, or decay.
Reverse / Rewind
Reversing entropy. Shattered objects reassembling, smoke returning to source.
Prompt Engineering Table
| Subject | Motion Type | Prompt Example |
|---|---|---|
| Parkour Runner | Figure / Action | "Handheld tracking shot following parkour runner, camera shaking with footfalls" |
| Drift Car Tandem | Vehicular | "Low angle trucking shot, camera locked to lead car's rear bumper, smoke filling frame" |
| Skyscraper Dive | Structural | "FPV drone vertical dive down glass facade, reflections moving rapidly upward" |
| Vertigo Effect | Psychological | "Dolly zoom on character's face, background expands rapidly while face stays same size" |
| God's Eye View | Scale / Map | "Top-down orthographic view of busy intersection, cars look like toys, flattened perspective" |
| Macro Reveal | Intimacy | "Extreme macro of eye iris opening, rack focus to reflection in the pupil" |
| Time Freeze | Temporal | "Camera pans around frozen water splash, droplets suspended in air, diamond clarity" |
| Low Angle Power | Dominance | "Extreme low angle looking up at hero, silhouette against sun, wide lens distortion" |
| Snorricam Panic | Disorientation | "Camera rig attached to actor's chest, face locked in center, background spinning wildly" |